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Arrange the defence, pick a starter and finisher, then prove there’s a way through.

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The goal is at the top. Attacker 8, the starting player with the ball: deep centre, 54% across and 15% up the pitch. Attacker 11: in midfield left, 17% across and 48% up the pitch. Attacker 7: in midfield centre, 66% across and 52% up the pitch. Attacker 14: in midfield centre, 42% across and 38% up the pitch. Attacker 19: in midfield centre, 52% across and 65% up the pitch. Attacker 9, the finisher: near the box centre, 37% across and 70% up the pitch. Defender 15: near the box right, 70% across and 79% up the pitch, marking attacker 19; he closes him down from this side when 19 receives the ball. Zones are 9% of the pitch width in radius. Defender 4: in midfield right, 90% across and 61% up the pitch, marking attacker 7; he closes him down from this side when 7 receives the ball. Zones are 9% of the pitch width in radius. Defender 21: near the box left, 23% across and 72% up the pitch, marking attacker 11; he closes him down from this side when 11 receives the ball. Zones are 9% of the pitch width in radius. Defender 3: in midfield centre, 39% across and 53% up the pitch, holding his zone. Zones are 9% of the pitch width in radius. Defender 18: in midfield centre, 51% across and 48% up the pitch, holding his zone. Zones are 9% of the pitch width in radius.

Select any player to move them. Select an attacker to make them the starter or finisher, or a defender to give him a marking job.

Legal layout. Now prove it can be broken.

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